Kinds of things, broken into parts
A kind of thing can be broken into the same parts every time. SYNTAX writes those parts down: the element types a kind of thing has, and the elements of each type. Once they are written, each thing of that kind can be described as a choice of elements, compared with others, and made by choosing differently.
The words
- syntax
- how one kind of thing breaks into element types and elements. A syntax is named by the primary name of the kind of thing it breaks up, never by a tool or a brand.
- element type
- one group of parts every thing of that kind has. It holds one element or several.
- element
- one part.
- entity
- one particular thing of that kind, described as its choice of elements.
- instance
- a tool built on a syntax. Each syntax's page names its instances and the things described in it.
Syntaxes
- board game8 element types · 86 elements · instance: boardgameBuilder
- record3 element types · 6 elements · instance: Zariia
Version 0.3.0. What changed and what comes next are in the changelog and the roadmap, kept with the source.